Week 4 of Production
GRAPHICS AND ART
Current map layout:
There are now ruins in the level, which add to the temple/adventure feeling we're going for.
The wooden platforms now also have actual support! A bunch of wooden pillars tied together and resting onto the sides of the platforms:
Minor detail: there are not only skulls... but also rib cages and bones are coming into in the level now! Excitement +100
Next up we will be working on the UI and HUD! Main mechanics are being refined for a more balanced gameplay in the future, definitely take a look at our next week's progress for that!
RFX:
For fx the main goal was increasing visibility, thats why we used allot of emissive shaders and textures.
Movement and and physics of the fx was the real challenge, but we pulled it off. The only other plan we have for this is optimization. This will mainly exist out of making textures smaller.
Files
Get Blast Till Last
Blast Till Last
Status | Prototype |
Authors | awindels, mdDAE, Bvanhengel, ysoetaert, jarnepeire |
Genre | Action |
More posts
- Final Devlog: Ending With A Blast!May 26, 2020
- Week 2 of PolishMay 13, 2020
- Week 1 of PolishMay 06, 2020
- Week 5 of ProductionApr 29, 2020
- Week 3 of ProductionApr 01, 2020
- Week 2 of ProductionMar 25, 2020
- Week 1 of ProductionMar 18, 2020
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